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- 19376
-
-
- Rapid Response
- volume 1 of the trilogy
-
- A graphics strategy game
-
-
- by
-
-
- Keith Laverty and Jason Pellerin
-
-
-
-
- An MVP Software Production
-
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-
-
-
- MVP Software is a member of the Association of Shareware Professionals (ASP).
- ASP wants to make sure that the shareware principle works for you. If you are
- unable to resolve a shareware-related problem with an ASP member by contacting
- the member directly, ASP may be able to help. The ASP Ombudsman can help you
- resolve a dispute or problem with an ASP member, but does not provide technical
- support for members' products. Please write to the ASP Ombudsman at 545 Grover
- Road, Muskegon, MI 49442-9427 or send a Compuserve message via CompuServe Mail
- to ASP Ombudsman 70007,3536.
-
-
-
-
-
-
- About MVP Software
-
- MVP Software was founded in 1985. Initially marketing software via direct
- mail-order channels only, in 1989 it began offering titles through shareware
- outlets, and in 1991 released its first graphics arcade/adventure retail-only
- game. MVP Software is a member of the Association of Shareware Professionals.
-
-
-
-
-
-
-
-
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- IBM is a registered trademark of
- International Business Machines, Inc.
- Tandy is a registered trademark of Tandy Corp.
- Copyright 1991 MVP Software
- All rights reserved
-
- Rapid Response Order Form
-
- YES! I would like to test my command abilities in volumes 2 and 3 of
- Rapid Response. I understand I will receive not only volumes 2 and 3, but
- also a FREE bonus game from MVP Software. I'm enclosing $20 for the software
- and $3.00 for shipping ($4.00 from Canada; $5.00 from overseas).
-
- Name ________________________________________________________________
-
- Address _____________________________________________________________
-
- City _______________________________ State ______ ZIP _______________
-
- Country (if outside USA) ____________________________________________
-
- CIRCLE DISK SIZE: 5-1/4" -or- 3-1/2" IMPORTANT!
-
- Price of the Rapid Response trilogy $20.00
- Shipping and Handling 3.00
- Shipping and Handling to Canada add $1.00
- Shipping and Handling to other countries add $2.00
- Michigan residents sales tax add $ .92
-
- Make check payable to "MVP Software" Total enclosed: $__________
-
- Master Card/Visa information (credit card orders only)
-
- Card number __________________________________________ Expiration _________
- ---------------------------------------------------------------------------
- VOLUNTARY QUESTIONS: Please help us determine what features you would like
- ==================== in upgrades and future products.
-
- Circle what type of equipment you have: 8088 286 386 486
-
- Circle the speed of your computer(Mhz): 10 12 16 20 25 33 40 50 ___
-
- Circle any that apply: Joystick Mouse Modem_______ SVGA card____________
- (speed) (type)
-
- Where did you get the shareware version of Rapid Response?
- Friend CompuServe GEnie AOL Prodigy Software Creations
-
- BBS (name): _______________________ phone # __________________________
- address _______________________________________________________________
- Shareware Distributer (name): _________________________________________
- address _______________________________________________________________
-
- ---------------------------------------------------------------------------
- Send this order form and your check to:
-
- MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
-
- From the US or Canada call 800-968-9684 toll-free 24-hour order line.
- Call (616) 245-8376 tech support, information, or overseas orders.
-
- This game is a tactical nuclear field combat simulator. As the General of the
- yellow forces, you will test your command abilities against one of the eight
- different generals in the game, controlled by the computer. You will command
- the yellow forces whereas the computer will command the blue forces. The
- battle field is being monitored by satellite which means that you will be able
- to see the enemy forces even when your ground and air forces don't have a line
- of sight on them. The ground and air forces that you command for the most
- part will be non-nuclear; however just a single nuclear warhead and resulting
- radiation can have a have a profound effect on the flow of the battle. The
- battle will either be fought for the control of objective flags or the complete
- elimination of enemy forces.
-
- Starting Instructions
- ---------------------
- To start the game type RR, and press RETURN.
-
- The Map
- -------
- The first thing you should know is that the map is in a four section
- overlapping hex map. To move from section to section all you have to do is
- move the cursor to the edge of the map. On the map itself you will find
- different types of terrain and troops. You will also see roads, yellow and
- blue objective flags, and the cursor. But there are still things you will not
- see. These are anti-vehicle land mines, radiated hexes, and yellow and blue
- airports. The land mine may only blow up vehicles. The radiated hexes will
- kill all infantry and non-nuclear hardened vehicles. The airport allows you a
- point to load and unload transport air craft. If air craft are at an airport
- when the airport is overrun, the air craft may be destroyed on the ground.
-
- Forms of Combat
- ---------------
- There are three forms of combat in which you can engage. The first is the
- In-Hex Battle (IH). This is where a number of yellow and blue ground forces
- are in the same hex. The game will draw the yellow and blue battle 'X' on the
- hex to show the battle in progress. When units are engaged in this form of
- battle they can't be moved until the battle has been concluded. The second
- form of combat is the Dog-Fight (DF). This is where yellow and blue high
- altitude units are in the same hex. The game may or may not show the Battle
- 'X' depending upon whether the combatants have fully committed. Again once the
- units are involved they can't be moved until the battle has been decided. The
- final form of combat is that of the Range Attack (RA). In this attack you use
- a range weapon to strike a hex or air unit. In the case of firing at a hex the
- damage that occurs is dangerous to the firing side as well as the enemy. This
- hex attacking can be done from a 175mm Gun, SPG, GML, or CSF. In the case of
- firing at enemy air units the AAM will pick out a enemy air craft inside the
- hex you fire at. The AAM is effective even when you fire at a DF hex. Once
- you have fired, the unit you used will need time to reload. You will not be
- able to launch a RA if your unit is involved in either a IH or DF.
-
- Giving Orders
- -------------
- Game Commands:
- ARROWS Moves Cursor
- 1 Moving Units
- 2 Range Weapon
- 3 Join Units
- 4 Detach Unit
- 5 Set Group
- SPACE Displays all yellow and blue forces in the hex
- TAB Displays Hex Information and Pauses the Game
- ESC Surrenders the Campaign
- F1 Help Screen
- F2 Activate Keyboard Mode
- F3 Activate Joystick Mode
- F4 Change Game Speed Setting
- F5 Load a Previously Saved Campaign
- F6 Save the Current Campaign
- F7 View Descriptions of Troop Types
- F8 View Terrain Hex Discriptions
- F9 Get an Campaign Undate
- F10 Review the Mission Briefing
-
- Unit Selection Display (USD)
- ----------------------------
- The USD is the first thing that will meet you when you use commands 1 thru 5.
- The Display is as follows:
-
- UNIT C I A E AT AA
- ?? ? # # # # #
-
- GROUP: ?
-
- The UNIT shows which unit you are currently on and if the unit is armed with a
- nuclear warhead. If the unit has nuclear capability then a 'N' is placed after
- it. Cargo Carried (C)- Shows what unit if any is being carried or towed.
- Infantry Squads (I)- Gives amount present. Air-Borne Squads (A)- Gives amount
- present. Elite Squads (E)- Gives amount present. Anti-Vehicle Missile Squad
- (AT)- Gives amount present. Anti-Air Craft Missile Squad (AA)- Gives amount
- present. The GROUP shows the group letter of the unit. A blank represents
- that the unit is ungrouped and acts alone.
-
- USD Commands:
- LEFT Last Unit
- RIGHT Next Unit
- ENTER Select the Current Unit
- C Abort Selection and return to Game Commands
-
- Moving Units (1)
- ----------------
- After you have moved to the hex of the unit you wish to move and press '1' the
- lower screen will give you the USD. Now you select the unit you wish to have
- moved. If that unit is attached to a group the follow display will come up:
- ORDER TYPE 1 INDIVIDUAL 2 GROUP 3 UNENGAGED GROUP
-
- You can either use the number key or use the up and down Arrows and ENTER to
- select the option. If you select the 1 option then the unit you selected will
- be the only member of the group to be moved. Selecting the 2 option will move
- all members of the group. The final 3 option will move all member of the group
- that at that point have no movement orders. You should now be greeted with the
- 'MOVE' prompt. You now have the follow commands:
-
- Movement Commands:
- ARROWS Extending Movement Path
- BACK SPACE Move the Movement Path back one space
- C Cancels Movement Path and enters no movement
- S Starts the Path over from the Beginning
- ENTER Enters in the Movement Path
-
- When you extend the movement path you will see a little purple 'x' in your past
- positions. The movement path can only be extended for 40 hexes at one time.
- Once you have either entered or canceled the movement path you will return to
- the game commands. The unit/group will move at its own pace during the playing
- of the game.
-
- Range Weapon (2)
- ----------------
- You will have moved to the proper hex and pressed '2' to receive the USD from
- which to pick a unit to fire a range weapon. Carried units are not capable of
- firing a range weapon. Once the desired unit is selected the computer will
- post a message. If this message is 'NO RANGE WEAPON' then the unit has no
- range weapon and you must choose another. When the message reads 'UNIT NEEDS
- TO RELOAD' this means that the unit is reloading from last time fired or has
- recently been involved in a IH or DF. This message will return you to the Game
- Commands. If the message is 'UNIT DISABLED' then you can't use the unit for
- the duration of the disablement. The final message is that of a proper usage
- which is 'PLACE ON TARGET'. The follow are a list of range weapon commands:
-
- Range Weapon Commands
- ARROWS Moves the Cursor
- S Restarts the Target Selection Cursor
- ENTER Fire Weapon at Current Target
- C Cancel Firing and Goto Game Commands
-
- Each range weapon has its own range and when that range is exceeded your
- attempts to move the cursor will fail. To receive a fresh range and location
- you press 'S'. If you are firing a AAM there is the possibility that the
- computer will display a prompt that says the 'TARGET NOT AIR BORNE' in which
- case you can press any key with the same result as pressing 'S'. When a target
- has been picked and the weapon fired the explosion of the proper type of weapon
- is displayed. In the case of the use of a nuclear warhead a mushroom cloud
- will appear and then a fallout cloud. The fallout cloud is invisible and moves
- with the wind and leaves hot hexes.
-
- Join Units (3)
- --------------
- Move to the proper hex and press '3'. Then you will receive two USDs each for
- a unit you wish to join. If you try to join were one or more units are air
- borne then you will receive the 'THESE UNITS CANNOT JOIN' message. At which
- time you will go to the game commands. If not you will come to the Unit
- Redeployment Chart (URC) at which you have these commands:
-
- Unit Redeployment Chart Commands
- UP Go up one Position
- DOWN Go down one Position
- RIGHT Move a count from Unit #1 to #2
- LEFT Move a count from Unit #2 to #1
- ENTER Finished Arranging the Units
- C Cancel Unit Joining
- S Restart the Joining of the Two Units
-
- Detach Unit (4)
- ---------------
- If you are already at the maximum number of units on the map then nothing will
- happen when you press '4'. Otherwise a USD will occur when you press '4'. If
- the unit you select has no cargo and too few infantry you will receive the
- 'THIS UNIT CANNOT DETACH' message, and you will be returned to the game
- commands. If the unit can be detached then you get the URC. If you are
- detaching from an air borne Transport Aircraft then the only units you can
- detach are Air Borne Squads and Armored Personal Carriers. If you are
- detaching from a Transport Helicopter into a combat situation then the
- helicopter stays in the fight as troop support. Regardless of the situation,
- you can't detach in a hot hex or a water hex.
-
- Set Group (5)
- -------------
- Place the cursor in position and press '5'. A modified version of the USD will
- be given. In this form of the USD the commands are as follows:
-
- Commands
- LEFT Last Unit
- RIGHT Next Unit
- UP Back one Group Letter
- DOWN Forward one Group Letter
- ENTER Group Assignments Completed
- C Cancel Unit Grouping
- S Restart Unit Grouping from Beginning
-
- The groups from which you have to choose are A thru I and to be unattached to
- any group. Grouping only affects movement.
-
- Display All Yellow and Blue forces in the Hex (SPACE)
- -----------------------------------------------------
- This will give you the yellow forces in a row. If any of this units are
- disabled then a red box display of the unit will appear instead of the normal
- unit. If there is more than 24 units in the hex then a second, third, or
- fourth row of units are given before the blue forces are displayed. When the
- blue forces are displayed the same rules apply, with the exception that when
- the blue forces are completed you will return to the game commands.
-
- Display Hex Information (TAB)
- -----------------------------
- This will give you extra information on the hex your cursor is on. This
- information starts with the identification of the terrain of the hex. This
- consists of a picture of the hex and the name of the terrain given next to it.
- The next piece of information is whether a road is there and if so what
- direction it leads. It will then tell you whether there is a airport on that
- hex. This is important because it's the only way to know if an airport exists.
- The last thing that is given is the wind sock in the upper right corner of the
- lower display. This wind sock gives the wind direction which is important to
- know when using nuclear weapons. The last function is that this as well as
- all other commands will pause the game.
-
- Surrendering the Campaign (ESC)
- -------------------------------
- Once you press this you will be given the option to surrender. I know you
- don't want to use this key, but sometimes it is necessary. It is the only way,
- other than reseting the computer, to back out of the campaign without a win.
- You should also use it in case of a stalemate where no mobile or offensive
- troops remain.
-
- Help Screen (F1)
- ----------------
- This will give you a list of commands as well as a brief discription of what
- the key does. This function is avaible most of the time you are inside the
- simulator. You press any key to return to your previous menu.
-
- Keyboard Mode (F2)
- ------------------
- This will activate the keyboard and return you from joystick mode. The game
- assumes keyboard mode when it starts.
-
- Joystick Mode (F3)
- ------------------
- This will activate the joystick. The keyboard commands can still be used while
- in joystick mode. When entering this mode you will be asked to center your
- stick. Please carefully follow the instructions on the screen at this time.
- During the centering of the stick if you wish to return to keyboard mode please
- press ESC.
-
- Modifying Game Speed (F4)
- -------------------------
- There are three game speeds: slow, medium, and fast. Each time you press 'F4'
- the game speed will get faster until it moves from fast to slow. Pressing any
- other key than 'F4' will get you back to the game commands. The Joystick will
- act as key presses in the following ways:
-
- Joystick Keyboard Equivalent
- Directions --> Arrow Keys
- Button A --> Enter or Space on Game Commands Menu
- Button B --> 'C' for Cancel
-
- Load an Old Campaign (F5)
- -------------------------
- This will give you the Load Game Menu. You have three previously saved game
- slots to choose from. At this time if you don't wish to load a game then press
- 'C' to cancel selection. Otherwise you use the up and down arrows to move the
- pointer and ENTER to select the old game to continue.
-
- Save the Current Campaign (F6)
- ------------------------------
- This will give you the save game menu. You have three slots in which you can
- save your game. You use the up and down arrows to move the pointer and the
- ENTER key to select the slot. If you decide not to save your campaign then you
- can press 'C'. You can label these slots with a comment up to 22 characters in
- length in order to better refresh your memory when you go to replay that
- campaign.
-
- View Discriptions of Troop Types (F7)
- -------------------------------------
- This will give you the name of a unit, the marker, offensive rating, defensive
- rating, speed, and a description of the unit's capabilities. You use the left
- and right arrows to change the troop type you are looking at. Any other key
- will return you to your previous menu.
-
- View Terrain Hex Discriptions (F8)
- ----------------------------------
- This will give you the name of a terrain hex, the marker, a definition of the
- hex, and a description of how it affects the various units attempting to defend
- or cross the hex. You use the left and right arrows to change the terrain hex
- you are looking at. Any other key will return you to your previous menu.
-
- Campaign Update (F9)
- --------------------
- This will give you what units you have remaining on the map, blue casualties,
- flags held, yellow casualties, and time elapsed since the beginning of play.
- These various pieces of information add up to determine your score. Different
- campaigns will grade you on accomplishing different things. Any key will
- return you to your previous menu.
-
- Review Mission Briefing (F10)
- -----------------------------
- This will replay the original mission briefing you recieved just before the
- campaign began. You use the up and down arrows to change the text window you
- are looking at. Any other key will return you to your previous Menu.
-
-